All skill levels are welcome. You can start or join a scored match anytime.
Faction versus faction matches tied to a dynamic storyline.
Factions is a community-powered League of Legends game mode in which Summoners declare for a faction, such as Noxus or Ionia, and fight matches using faction-specific Champion lists. These small rosters give each faction distinctive strengths and weaknesses — for example, Demacia has a very strong all-in teamfight, while Piltover has excellent poke — and allow players to really delve deeply into these matchups. Members of each faction are encouraged to collaborate on faction strategies that make the best use of their rosters and exploit weaknesses in their opponents’. The rosters also give each faction a cohesive in-game thematic flavor, such as Piltover’s steampunk aesthetic or the spooky vibe that the Shadow Isles emanates.
In addition to creating some novel gameplay and flavorful matches, Factions puts players in the center of the narrative as Summoners whose actions shape the future of Runeterra. Factions gain points from victories and lose points from defeats. In-universe, these point totals represent the influence each faction has with the Council, and determine how the story progresses. We also hold interactive lore events in which Summoners make important decisions for their factions.
Anyone can start a scored match anytime.
Play Factions whenever you like, as often or as little as you like. You don’t need any special permission to create a scored match.
Matches have a base point value set by the map type, which is then adjusted based on the relative skill levels of the two teams and the relative standings of the two factions. In short, a predictable stomp is worth fewer points, while an upset victory is worth more points.
Although most Factions matches are casual pick-up matches, we also hold shoutcasted Featured Matches every Saturday and Sunday starting at 12:30 p.m. Pacific time (3:30 Eastern) and a few major Tournaments per storyline. Featured Matches and Tournaments decide key plot points and allow factions to expand their Champion rosters.
Each chapter of the Factions story features different playable factions.
Factions is played in a series of storylines. Each storyline features a different set of playable factions, chosen beforehand by poll, and tells a new chapter of the larger story of Runeterra. Each storyline lasts about two or three months, and centers around a dispute in the League of Legends.
Our previous storylines:
- Part I: Mirrorwater — A strange comet crashes in League territory.
- Part II: Ceruleana — A magical island rises from the sea.
- Part III: Discord — The Void invades Runeterra.
- Part IV: Shon-Xan — Noxian refugees flee to Ionia, provoking a new war.
- Part V: Hextech Revolution — An abundant arcane energy source is discovered in Shurima.
- Part VI: Nyroth — Explorers discover a new continent to the west of Valoran, once home to a mighty civilization annihilated a thousand years ago by a shockwave from Valoran’s Rune Wars.
For a narrative overview of the saga so far, visit our Storyline Overview page.
The current chapter is Part VII: Lines in the Sand.
Hear ye and be warned! The Council of the League of Legends, final arbiter among nations, shall hear the petition of Azir, Champion of the League, that Shurima be recognized as a sovereign member-state, and that those territorial divisions recognized by the Shuriman Resolution of 1 CLE shall be subject to challenge upon the Fields of Justice.
And furthermore let it be known that the Empire of NOXUS, on its own part and representing the interests of the Teknopolis of Zaun, shall be recognized as a party to this dispute, and that the Municipal Republic of PILTOVER, on its own part and representing the interests of the Amicable Enclave of Bandle City, shall also be so recognized.
But be it known that all other League nations are hereby forbidden to deploy soldiers into Shurima for the duration of this conflict, nor shall any Champion or Summoner not granted entrance into the dispute do violence either temporal or arcane to those within the disputed region. The combatants shall refrain from the use of forbidden rune magics, nor shall this affront to the peace of Runeterra extend beyond the boundaries of Shurima. With solemn contemplation of the horrors of the Rune Wars, the party-disputants are urged to seek peace; but by no means shall this conflict be suffered to endure beyond the 20th day of September, 25 CLE.
Let the word of the League be as law, lest all the nations of Runeterra arrange themselves against ye. There may be no appeal.
The seventh Factions storyline, Lines in the Sand, began on May 16, 2015. (That’s 25 CLE, by Runeterran reckoning.) For thousands of years, Shurima has been carved up, exploited, and used as a battlefield by the great powers of Valoran. Its ancient borders, which had held even in the midst of the world-rending Rune Wars, have dissolved, and its once-sovereign lands have been criss-crossed with countless territorial lines and sub-territorial occupation zones. But now Azir, the last Emperor of Shurima, has raised the great Sun Disc and resurrected his imperial capital. From this position of strength, and with the support of Shuriman mercenaries and nomads led by his world-wise descendent Sivir, Azir has issued an ultimatum to the League of Legends: recognize the sovereignty of Shurima, and make his realm whole once more. The Council, struggling to contain the violence that has erupted around Azir’s resurgent empire, has accepted jurisdiction over this petition for membership, together with the stakeholder petitions of Noxus and Piltover. It now calls for the Champions and Summoners of these nations to make their claims on the Fields of Justice.
Factions has unique strengths as a game mode and lore format.
While we think Factions is a lot of fun as a community mode, one of our goals is to have Riot eventually implement an official Factions game mode, or perhaps a Team Builder-based lore event that would let Summoners queue up for Factions-style matches. We think Factions has a number of strengths as a mode:
- Community. Factions creates a strong sense of community, especially within a given faction; Summoners have an incentive to work together to devise strategies for using their factions’ rosters to the fullest and to coach each other.
- Player-driven story. Factions combines story and gameplay in a dynamic way. Match outcomes drive the ongoing storyline, and we also have interactive lore events that put players (Summoners) in the midst of the lore making critical decisions. This gives players a real stake in what happens in-universe.
- Strategy. The limited rosters give each faction distinctive strengths and weaknesses. For example, Demacia is an all-in teamfight faction, while Noxus focuses on early-game brawls and assassination. Many unorthodox tactics can be viable (and are sometimes necessary) in Factions. The full 100+ Champion pool is so vast that it’s hard for a non-pro player to comprehend even a fraction of the possible matchups; Factions narrows the field and allows ordinary players to really get familiar with how various team comps match up.
- Cross-Tier play. Factions gives high- and low-Tier Summoners the opportunity to play together in a friendly environment.
First world problems: lately, we’ve been hitting the 200-user limit on the Factions chat pretty often. Try Factions2 instead.
You can also join our forum.
Factions is an unofficial community creation. This site is not operated by Riot Games.
The use of Riot Games artwork is not intended to assert ownership.