Sixth Arc Begins!
The sixth Factions storyline, Nyroth, has begun. It features Bilgewater, Ionia, the Freljord, and the Shadow Isles.
Sign-ups and scoring will begin this weekend. Until then, check out the rosters and try them out in some unscored matches.
Here’s a list of updates so far on the new arc:
- First Three Factions Selected
- Fourth Faction Selected
- Special Report from The Summoner’s Herald — Nyroth
You can also visit our subreddit: /r/leaguefactions, and come by the in-client chat:
Please bear with us while we update the site with the new arc material.
Faction versus faction matches tied to a dynamic storyline.
Factions is a community-powered League of Legends game mode in which Summoners declare for a faction, such as Noxus or Ionia, and fight matches using faction-specific Champion lists. These small rosters give each faction distinctive strengths and weaknesses — for example, Demacia has a very strong all-in teamfight, while Piltover has excellent poke — and allow players to really delve deeply into these matchups. Members of each faction are encouraged to collaborate on faction strategies that make the best use of their rosters and exploit weaknesses in their opponents’. The rosters also give each faction a cohesive in-game thematic flavor, such as Piltover’s steampunk aesthetic or the spooky vibe that the Shadow Isles emanates.
In addition to creating some novel gameplay and flavorful matches, Factions puts players in the center of the narrative as Summoners whose actions shape the future of Runeterra. Factions gain points from victories and lose points from defeats. In-universe, these point totals represent the influence each faction has with the Council, and determine how the story progresses. We also hold interactive lore events in which Summoners make important decisions for their factions.
Anyone can start a scored match anytime. We organize matches as custom games.
Summoners of all skill levels are welcome. Signing up doesn’t mean you necessarily commit to any particular match; instead, it simply enables you to start or join a match whenever you like, and to participate in (e.g.) interactive lore events.
Anyone can start a scored match anytime.
Central to the Factions model is that anyone can start or join a match at any time. Match results are submitted to us online and scored. Matches have a base point value set by the map type, which is then adjusted based on the relative skill levels of the two teams and the relative standings of the two factions. In short, a predictable stomp is worth fewer points, while an upset victory is worth more points.
Although most games are pick-up matches which anyone can start or join anytime, we do also have shoutcasted Featured Matches every Saturday and Sunday starting at 12:30 p.m. Pacific time (3:30 Eastern) and a few major Tournaments per storyline. Featured Matches and Tournaments decide key plot points and allow factions to expand their Champion rosters.
Each chapter of the Factions story features different playable factions.
Factions is played in a series of storylines. Each storyline features a different set of playable factions, chosen beforehand by poll, and tells a new chapter of the larger story of Runeterra. Each storyline lasts about two or three months, and centers around a dispute in the League of Legends.
Our previous storylines:
- Part I: Mirrorwater — A strange comet crashes in League territory.
- Part II: Ceruleana — A magical island rises from the sea.
- Part III: Discord — The Void invades Runeterra.
- Part IV: Shon-Xan — Noxian refugees flee to Ionia, provoking a new war.
- Part V: Hextech Revolution — An abundant arcane energy source is discovered in Shurima.
- Note: Hextech Revolution ended on July 13. Bear with us while we update.
For a narrative overview of the saga so far, visit our Storyline Overview page.
The most recent chapter was Part V: Hextech Revolution.
We have just completed our fifth storyline, Hextech Revolution. In this chapter, explorers discovered a potent new hextech energy source in the Shurima Desert, which could be harnessed to revolutionize Runeterra with astonishing new technology — or tear open a new rift to the Void. Piltover, Bandle City, Zaun, and Demacia came before the League to determine who would control this power. In the end, Zaun was victorious. The conclusion will be published soon™.
Factions has unique strengths as a game mode and lore format.
While we think Factions is a lot of fun as a community mode, one of our goals is to have Riot eventually implement an official Factions game mode, or perhaps a Team Builder-based lore event that would let Summoners queue up for Factions-style matches. We think Factions has a number of strengths as a mode:
- Community. Factions creates a strong sense of community, especially within a given faction; Summoners have an incentive to work together to devise strategies for using their factions’ rosters to the fullest and to coach each other.
- Player-driven story. Factions combines story and gameplay in a dynamic way. Match outcomes drive the ongoing storyline, and we also have interactive lore events that put players (Summoners) in the midst of the lore making critical decisions. This gives players a real stake in what happens in-universe.
- Strategy. The limited rosters give each faction distinctive strengths and weaknesses. For example, Demacia is an all-in teamfight faction, while Noxus focuses on early-game brawls and assassination. Many unorthodox tactics can be viable (and are sometimes necessary) in Factions. The full 100+ Champion pool is so vast that it’s hard for a non-pro player to comprehend even a fraction of the possible matchups; Factions narrows the field and allows ordinary players to really get familiar with how various team comps match up.
- Cross-Tier play. Factions gives high- and low-Tier Summoners the opportunity to play together in a friendly environment.
Factions is an unofficial community creation. This site is not operated by Riot Games.
The use of Riot Games artwork is not intended to assert ownership.