All skill levels are welcome. To get started, sign up for a faction here.
Faction versus faction matches tied to a dynamic storyline.
Factions is a community-powered League of Legends game mode in which Summoners declare for a faction, such as Noxus or Ionia, and fight matches using faction-specific Champion lists. These small rosters give each faction distinctive strengths and weaknesses—for example, Demacia has a very strong all-in teamfight, while Piltover has excellent poke—and allow players to really delve deeply into these matchups. Members of each faction are encouraged to collaborate on faction strategies that make the best use of their rosters and exploit weaknesses in their opponents’. The rosters also give each faction a cohesive in-game thematic flavor, such as Piltover’s steampunk aesthetic or the spooky vibe of the Shadow Isles.
In addition to creating some novel gameplay and flavorful matches, Factions puts players in the center of the narrative as Summoners whose actions shape the future of Runeterra. Factions gain points from victories and lose points from defeats. In-universe, these point totals represent the influence each faction has with the Council, and determine how the story progresses. We also hold interactive lore events in which Summoners make important decisions for their factions.
Anyone can start a scored match anytime.
Play Factions whenever you like, as often or as little as you like. You don’t need any special permission to create a scored match. If you have questions, try joining our Discord server and hopping into the #match-creation channel.
Matches have a base point value set by the map type, which is then adjusted based on the relative skill levels of the two teams and the relative standings of the two factions. In short, a predictable stomp is worth fewer points, while an upset victory is worth more points.
Although most Factions matches are casual pick-up matches, we also hold shoutcasted Featured Matches every Saturday and Sunday starting at 12:30 p.m. Pacific time (3:30 Eastern) and a few major Tournaments per storyline. Featured Matches and Tournaments decide key plot points and allow factions to expand their Champion rosters.
Each chapter of the Factions story features different playable factions.
Factions is played in a series of storylines. Each storyline features a different set of playable factions, chosen beforehand by poll, and tells a new chapter of the larger story of Runeterra. Each storyline lasts about two or three months, and centers around a dispute in the League of Legends.
Our previous storylines:
- Part I: Mirrorwater — A strange comet crashes in League territory.
- Part II: Ceruleana — A magical island rises from the sea.
- Part III: Discord — The Void invades Runeterra.
- Part IV: Shon-Xan — Noxian refugees flee to Ionia, provoking a new war.
- Part V: Hextech Revolution — An abundant arcane energy source is discovered in Shurima.
- Part VI: Nyroth — Explorers discover a new continent to the west of Valoran, once home to a mighty civilization annihilated a thousand years ago by a shockwave from Valoran’s Rune Wars.
- Part VII: Lines in the Sand—Azir calls Shurima up from the sands and declares the return of the empire. Noxus and Piltover battle to suppress the revolution and maintain colonial control.
- Part VIII: Divinity—Divine magic returns to Runeterra when a nexus aligned with supernatural energy is discovered in the Guardian’s Sea, bringing echoes of the Rune Wars and the Age of Divinity that preceded them.
- Part IX: Black Winter—Demacia and Ionia fight to contain the Black Winter, a necromantic storm that spreads the Harrowing across all of Runeterra.
We are currently in the tenth Factions arc: Insurrection. On 1 May, 27 CLE, a Shuriman city called Qa’hhar revolted against its Noxian overseers, triggering a “police action” by neighboring Zaunite forces and a clash between these two allied nations.
Factions has unique strengths as a game mode and lore format.
While we think Factions is a lot of fun as a community mode, one of our goals is to have Riot eventually implement an official Factions game mode, or perhaps a Team Builder-based lore event that would let Summoners queue up for Factions-style matches. We think Factions has a number of strengths as a mode:
- Community. Factions creates a strong sense of community, especially within a given faction; Summoners have an incentive to work together to devise strategies for using their factions’ rosters to the fullest and to coach each other.
- Player-driven story. Factions combines story and gameplay in a dynamic way. Match outcomes drive the ongoing storyline, and we also have interactive lore events that put players (Summoners) in the midst of the lore making critical decisions. This gives players a real stake in what happens in-universe.
- Strategy. The limited rosters give each faction distinctive strengths and weaknesses. For example, Demacia is an all-in teamfight faction, while Noxus focuses on early-game brawls and assassination. Many unorthodox tactics can be viable (and are sometimes necessary) in Factions. The full 100+ Champion pool is so vast that it’s hard for a non-pro player to comprehend even a fraction of the possible matchups; Factions narrows the field and allows ordinary players to really get familiar with how various team comps match up.
- Cross-Tier play. Factions gives high- and low-Tier Summoners the opportunity to play together in a friendly environment.
See you on the Fields, Summoner.
Factions is an unofficial community creation. This site is not operated by Riot Games.
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