Research Rolls: May, Week I

Here are this week’s research system rolls.

Piltover

The Velocitronic Rail (Alpha Phase) — High-speed hextech levitating train system
Target: 8 or higher
Balance of Power Modifier: -1
Roll: 8
Total: 7

People of Tomorrow (Alpha Phase) — Bio-augmentation project
Target: 8 or higher
Balance of Power Modifier: -1
Roll: 10
Total: 9
Breakthrough! Project advances to Beta Phase.
A potent pyrikhos serum has been developed which, the majority of the time, gives humans and yordles significantly increased speed and strength.

Airship Armada (Alpha Phase) — Build a fleet of hextech airships
Target: 8 or higher
Balance of Power Modifier: -1
Roll: 8
Total: 7

Bandle City

Refuel the Mothership (Beta Phase) — Attempt to refuel the Yordle Mothership with pyrikhos-based fuel
Target: 8 or higher
Balance of Power Modifier: +2
Roll: 2
Total: 4

Cosmic Balance (Beta Phase) — Balance Order and Chaos and find a way to use pyrikhos safely.
Target: 8 or higher
Balance of Power Modifier: +2
Roll: 2
Total: 4

Zaun

HexKorps (Beta Phase) — A mechanized hextech army of battletanks, mutants, death rays, and other fiendish innovations
Target: 7 or higher (Aggressive Research bonus)
Balance of Power Bonus: +4
Roll: 8
Total: 12
Breakthrough! The HexKorps project advances to the Gamma
 Phase!
The first HexKorps battalion is ready for war. Deathray-equipped tanks, bipedal mechanical titans, and soldiers armed with techmaturgic weapons are prepared for combat. 

Pharmakon II (Gamma Phase) — An arcano-elixir that could produce a new breed of Void-touched mages
Target: 7 or higher (Aggressive Research bonus)
Balance of Power Bonus: +4
Roll: 5
Total: 9
Breakthrough! Project complete!
This project’s initial rounds had a 62% fatality rate. That number is now down to an acceptable 5%. Zaun has created a new breed of mage, touched by the Void and wielding unnatural psionic powers that can pry apart the fabric of reality.

Void Energy (Beta Phase) — An attempt to harness the energies of the Void itself.
Target: 7 or higher (Aggressive Research bonus)
Balance of Power Bonus: +4
Roll: 2
Total: 6

Mutant Academy (Beta Phase) — An institution led by Zac where mutants can learn to use their powers for good
Target: 7 or higher (Aggressive Research bonus)
Balance of Power Bonus: +4
Twisted Fate Bonus: +1
Roll: 4
Total: 9
Breakthrough! Project advances to Gamma Phase.
The Academy is complete. Amid the anti-mutant riots sweeping through Zaun, the first “class” of Zac’s students has come to the Academy’s doors seeking refuge and a new purpose in life. Zac has also hired researchers who are investigating the nature of these mutations, in the hopes of alleviating their harmful side effects and perhaps helping some to amplify their powers.

Warpgate (Alpha Phase) — Twisted Fate is assisting Zaun in creating a point-to-point teleportation system.
Target: 7 or higher (Aggressive Research bonus)
Balance of Power Bonus: +4
Roll: 6
Total: 10
Breakthrough! Project advances to Beta Phase.
Zaun has managed to teleport objects from one portal to the next, provided the portals are within about 20 meters of each other and it’s okay if half of them end up chewed on by … something … while in transit.

Demacia

Cosmic Purity (Beta Phase) — Holy magic to repel the Void and cure those it has afflicted
Target: 8 or higher
Roll: 9
Balance of Power Modifier: 0
Total: 9
Breakthrough! Project advances to Beta Phase.

Demacian clerics have discovered ancient texts which upon re-examination seem to contain old rituals for warding off the demons of the Void.

Secrets of Shurima (Alpha Phase) — An attempt to unravel the secrets of ancient Shuriman magic to better understand pyrikhos
Target: 8 or higher
Roll: 5
Balance of Power Modifier: 0
Total: 5

Stay tuned for more!

—CupcakeTrap

 

Caitlyn, you monster.

Posted in Uncategorized
3 comments on “Research Rolls: May, Week I
  1. CrazedPorcupine says:

    No Danger roles this week?

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