Research Rolls: May, Week III

Here are this week’s research system rolls.

Balance of Power modifiers:

  • Piltover: 0
  • Bandle City: +2
  • Zaun: 0
  • Demacia: +4

Piltover

Piltover-Velocitronic Rail

The Velocitronic Rail (Alpha Phase) — High-speed hextech levitating train system
Target: 8 or higher
Balance of Power Modifier: 0
Roll: 5
Total: 5

Piltover-PeopleOfTomorrow

People of Tomorrow (Gamma Phase) — Bio-augmentation project
Target: 8 or higher
Balance of Power Modifier: 0
Roll: 1
Total: 1

Piltover-AirshipArmada

Airship Armada (Alpha Phase) — Build a fleet of hextech airships
Target: 8 or higher
Balance of Power Modifier: 0
Roll: 1
Total: 1

Danger Level: 1
Roll: 20 (success)

Bandle City

Bandle-Mothership

Refuel the Mothership (Beta Phase) — Attempt to refuel the Yordle Mothership with pyrikhos-based fuel
Target: 8 or higher
Balance of Power Modifier: +2
Roll: 3
Total: 5

Bandle-CosmicBalance

Cosmic Balance (Gamma Phase) — Balance Order and Chaos and find a way to use pyrikhos safely.
Target: 8 or higher
Balance of Power Modifier: +2
Roll: 1
Total: 3

Danger Level: 2
Roll: 7 (success)

Zaun

Zaun-HexKorps

progress-complete

HexKorps — A mechanized hextech army of battletanks, mutants, death rays, and other fiendish innovations

Zaun has created a hextech army the likes of which Runeterra has never seen: cyborg soldiers, techmaturgic biodisruptor beams, walking humanoid robots the size of buildings, and hextech tanks rigged with death rays. As Noxus has fallen into disarray, Zaun has ascended to a level of military power to rival even Demacia. The HexKorps is operational and ready for deployment by land, sea, or air.

Impact: Zaun now has a powerful military. The HexKorps will open up new options in interactive lore events that involve military conflict, and give it a much better chance of success in those events.

Zaun-PharmakonII

progress-complete

Pharmakon II — An arcano-elixir that could produce a new breed of Void-touched mages

“Pharmakon” is a consumer product, an arcano-elixir made with Void ooze collected from contaminated Noxian land which when imbibed gives a potent high and temporary psionic powers. It is only one of several such “NoxiToxis” that have proliferated in Zaun ever since its megacorporations began their “research” on Void-tainted Noxian land. Attempts to strengthen Pharmakon had always failed: concentrating it above a certain level simply made it lethal. Singed has discovered the secret: infusing hyper-concentrated Pharmakon with pyrikhos, then charging the mixture through a latticework of hextech energy beams wrapped in tubes circulating a steady stream of pyrikhos as mages chant the half-remembered scraps of Shuriman spells. The result is Pharmakon II, which if administered to certain “gifted” individuals can create Void-touched psi-mages with the power to warp reality itself to their will. For the first time in history, Zaun has its own school of magic.

Impact: Zaun’s psi-mages can use their powers to curse an enemy Champion with a hex that closely resembles the sort of “summoning sickness” that Champions sometimes experience due to over-exposure to the magics of the Fields of Justice. Zaun may roll a d6 prior to Featured Matches and Tournament Matches; on a roll of 6, Zaun gains one “real” ban against the enemy faction.

Zaun-VoidEnergy

Void Energy (Gamma Phase) — An attempt to harness the energies of the Void itself.
Target: 7 or higher (Aggressive Research bonus)
Balance of Power Bonus: +0
Malzahar Bonus: +2
Roll: 9
Total: 11

Breakthrough! Project complete!
Zaun has developed the power to control the energies of the Void.

Zaun-MutantAcademy

Mutant Academy (Gamma Phase) — An institution led by Zac where mutants can learn to use their powers for good
Target: 7 or higher (Aggressive Research bonus)
Balance of Power Bonus: +0
Twisted Fate Bonus: +1
Roll: 8
Total: 9
Breakthrough! Project complete!
Basically this.

Zaun-Warpgate

Warpgate (Beta Phase) — Twisted Fate is assisting Zaun in creating a point-to-point teleportation system.
Target: 7 or higher (Aggressive Research bonus)
Balance of Power Bonus: +0
Roll: 9
Total: 9
Breakthrough! Project advances to Gamma Phase.
The first full-scale warpgates have been built, and the vortex fields stabilized.

Danger Level: 6
Roll: 20 (success)

Demacia

Demacia-CosmicPurity

Cosmic Purity (Beta Phase) — Holy magic to repel the Void and cure those it has afflicted
Target: 8 or higher
Balance of Power Modifier: +4
Roll: 8
Total: 12
Breakthrough! Project advances to Gamma Phase.

Demacia has discovered incantations believed to date back to an ancient war against the Void.

Demacia-SecretsOfShurima

Secrets of Shurima (Beta Phase) — An attempt to unravel the secrets of ancient Shuriman magic to better understand pyrikhos
Target: 8 or higher
Balance of Power Modifier: +4
Roll: 10
Total: 14
Breakthrough! Project advances to Gamma Phase.
Demacian mages have sufficiently understood the principles of Shuriman magic to fill in a crucial gap in Merricurry’s theories.

Danger Level: 1
Roll: 13 (success)

Stay tuned for more!

—CupcakeTrap

 

Caitlyn, you monster.

Posted in Uncategorized
2 comments on “Research Rolls: May, Week III
  1. BlackRose02 says:

    Zaun is now officially the new city of progress. We have finished all bit one of our projects. Is there any way we can get more projects to complete?

  2. XeronNosoul says:

    I swear, it’s like Zaun is using loaded die. I know we technically have Gambit(Twisted Fate), but our dice rolls are just too glorious!

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