The votes are in, and the League has decided to open up the northwestern region of Nyroth, encompassing Pelu-Pelu and Korag, and the islands of Neritum, Aeaea, and Kibu.
Island exploration is driven primarily by Featured Matches.
On Saturday, Bilgewater went 2–1 versus the Shadow Isles.
- Bilgewater may select any of the following islands: Argyre, Neritum, Aeaea, Kibu.
- The Shadow Isles may select a mainland event, or revisit Daeyux.
On Sunday, the Freljord went 3–0 versus Ionia.
- The Freljord may select any island not already claimed.
- Ionia is still reeling from that tragic library explosion.
Next, I provide brief summaries of the islands of Nyroth, and some mainland quests. We’ve been hastening to get some admin work done, so I apologize for the somewhat cursory overview.
Northeastern and Northwestern Islands
Bilgewater and the Freljord may both select from among these.
The Island of Argyre
Argyre is a mountainous, snowy island not unlike the Freljord. Legends tell of small furry inhabitants who sound suspiciously like yordles, as well as a great artifact, “Lanpoa”, which sounds an awful lot like the Mothership. Bandle City recently succeeded in restoring their Mothership to full operation; perhaps something similar could be done here.
The Island of Neritum
There is virtually no mention of Neritum in the ancient texts that have been deciphered so far. Indeed, the only clear reference to Neritum is in a book of epic poetry, in which one of the characters is said to be a Neritian swordsman. There are signs of an active civilization now existing there. It does not appear particularly welcoming.
The Island of Aeaea
Aeaea was known as an exceptionally wealthy and prosperous island-city. Their chief export, other than vowels, seems to have been automata.
The Island of Kibu
It’s readily apparent to anyone with some degree of magical sensitivity that Kibu is overcharged with wild magic, perhaps representing a sort of break in the network of nexuses and leylines that generates the veil and protects Nyroth from the ether-storms. It sounds like Kibu was fairly chaotic and unstable even before the cataclysm.
These islands are cordoned off. However, given its rather striking 3–0 victory over Ionia, the Freljord could pull some strings and gain access to one of these.
The Island of Krocylea
The ancient Nyrothian’s scribbling was the source of much confusion, until the Valoranians consulted maps in the possession of the modern-day Nyrothians. It is sometimes the case that a piece of land will become flooded or erode away over time. Krocylea seems to have undergone the opposite change: the part scribbled out by the Nyrothian does not appear on older maps. It seems as though the cataclysm altered Krocyclea into a mirror-image of Argyre. Given that the magical energies of the nexuses are believed to have created Nyroth in the first place, this is perhaps not surprising, but why it should mirror Krocyclea in particular is unclear. Ancient records describe Krocylea as an independent kingdom with a fairly isolationist policy.
The Island of Scheria
Scheria is associated often with Yanti, and likewise seems to have been home to uncommon religious fervor. It is hard to glean much from the few scraps of records that remain, but the dominant religion seems to have been particular focused on balance and duality, such as between the sun and the moon. Many geometric and mathematical texts had origins in Scheria.
The Island of Mag Mell
Is that a dinosaur? Yes. Yes, it is. Mag Mell has always been known as a savage land, with extreme levels of volcanic activity and bizarre wildlife. There are stories of heroes voyaging to Mag Mell to do battle with fire elementals and the like. They may only be stories, but they have the ring of truth—not least because, unlike most such legends, in these stories the heroes often don’t come back.
The following regions are available for exploration by the Shadow Isles. They could also choose to revisit Daeyux, though they likely need more time to gather their strength after their ill-fated first attempt. For each, I’ve indicated the general type of event that would be available.
Monsku is a northern region of Nyroth, covered in evergreen forests. It is cold and inhospitable, but not frozen over like the Freljord—though snow has begun to fall. Many temples, libraries, and other centers of learning are located here, now mostly in ruins. Nyrothian lore mentions it often as a place of scholarship and research, to rival the finest academies of Yoroth.
The factions of Valoran have settled in Monsku, building makeshift camps around the Port of Stormhaven established by Bilgewater. The League has successfully created a small embassy with a ritual summoning circle. This conduit allows Summoners and Champions to teleport between Valoran and Nyroth. (As with the teleportation circles that link the Institute to the various regions of Valoran, only Summoners and Champions possess the innate magical power to travel in this way, and they cannot bring significant quantities of materials with them. AZaunite warpgate could, perhaps, be used to allow larger-scale transport.
Bobu is located along the eastern coast of Nyroth, and enjoys more a more temperate climate. It was once a wealthy commercial center, and there are many ruined shipyards and factories.
Focus: Island exploration (information that would help with future island exploration quests) and other miscellany
Pelu-Pelu enjoys a tropical climate. Although not apparently very fertile, and thus historically having a rather low population density and only minor economic-industrial significance, it sounds like it was a pretty nice place to live.
Korag was once a major military and industrial center. There is a remarkable dearth of greenery here, even centuries after the cataclysm. The terrain is rocky and the climate quite cold; it is already blanketed in heavy snow.
Summoners, you may cast your votes here.
Polls will close on the evening of November 10.