Saturday June 28: Piltover vs. Bandle City! (schedule, stream link)

STREAM: twitch.tv/LeagueFactions

If you’re asking “What’s Factions?” — click here for a quick intro.

Champion lists for each faction: Faction Rosters

 

Piltover

versus

 Bandle_city_frame

We will be holding some shoutcasted Featured Matches on Saturday, June 14, beginning at 12:30 p.m. Pacific (3:30 Eastern). These Featured Matches are worth twice the base point value of an ordinary Factions match. The winner of this best-of-three set will have a random chance to unlock a new Champion for their roster.

Today, Piltover and Bandle City will engage in some friendly competition as part of the Hextech Revolution storyline.

Schedule

Slots listed as OPEN will be filled from the audience. If you want to fill one of these spots, show up in the Factions chat at matchtime and be ready!

Each team has slots for Summoners of particular ranks. Rank is defined as the higher of S3 and S4 solo queue SR rank. We use end-of-season rank. Rank slots can be “underfilled”, but never exceeded: for example, you can put a Gold in a Plat or Diamond slot, but you can’t put a Diamond in a Gold slot.

Each team’s lineup of Summoners is provided below, via GDocs.

Join the Factions chat to cheer on your favored faction:

JoinChatButton-Marked

And if you haven’t already, you can sign up for one of the four factions participating in the current storyline.

Match I

Starts at: 12:30 p.m. Pacific — 1:30 Mountain — 2:30 Central — 3:30 Eastern

Match II

Starts at: 1:30 p.m. Pacific — 2:30 Mountain — 3:30 Central — 4:30 Eastern

Match III

Starts at: 2:30 p.m. Pacific — 3:30 Mountain — 4:30 Central — 5:30 Eastern

Rules

This is an abbreviated version of the tournament rules.

Points. These matches have twice the base value of normal matches.

Disconnects. Normally, we remake Factions matches if there’s a d/c. This is problematic in a scheduled tournament. As a result, we handle it this way: each team has 5 minutes of pause time. Once that’s used up, the game plays on. Please check your connection before the match: if you d/c, you will likely throw the match for your faction.

Each team can, once per match, ask staff for a remake if a player disconnects within the first 5 minutes and doesn’t seem likely to come back.

Start times. Matches will begin no earlier than the posted times. If there are gaps still on the teams at the posted time, we’ll go to subs. 5 minutes after posted start time, we’ll open it up to the audience. Matches start as-is at 15 minutes past the posted start time. (If a faction is down at least two players relative to the other faction, the organizers may decide to simply declare a forfeit to avoid wasting time.)

Caitlyn, you monster.

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